

So, let's get to the more exciting stuff and talk about this new game I'm making! We'd barely created the experience we'd intended by the time it went belly-up on us. It did surprisingly well for what it was, but I'm sure I don't have to explain to you guys how limited Flash is in both capability and scope. Build your own custom weapons and outfit them with the latest technology to give yourself the edge you’re going to need to pull through.The game I'm working on is a sequel to a browser-based Flash game a good friend of mine and I created over on Newgrounds a couple years back (which was in turn based on his Newgrounds cartoon series, Madness Combat).

Story Campaign: Take the reigns of the heroes of the Madness universe, and infiltrate heavily guarded installations, survive cultist-ridden tunnel networks, fight back against dynamite-wielding cannibal bandits, and dodge the grasp of armor-plated Mag Agents over three times your size.Not everyone is cut out to survive we think you may be the exception.Ĭan you overcome the hordes of gun-toting Agents, sword-brandishing assassins, and bullet-deflecting giants that Project Nexus throws in your path? Grab your trusty weapon and let’s find out.

You’ll progress through the game by navigating between rooms and overworld stages, engaging baddies along the way (who become wiser and more tactical as you advance). MADNESS: Project Nexus challenges your use of immersive & tactical combat, on-your-feet decision making, environmental navigation, a massive selection of weapons, and a pretty heavy dose of comic blood and violence. Or, play through the core campaign as the antiheroes of the Madness universe and unearth the terrible secrets of Project Nexus itself. Train your custom Madness combatant for the endless trials of Arena Mode, building weapons from your own sick imagination to get through just one more wave of deranged assailants.

MADNESS: Project Nexus is a third-person Run n’ Gun-slash-Beat’Em Up filled with arcade-style action and button-mashing brutality.
